AI Insights · Timothy · October 2021
Top 5 Character Collection Games on Android in Italy Q3 2021
The top character collection games on Android in Italy for Q3 2021 exhibited diverse trends in downloads, revenue, and active users, with some games showing notable growth and others experiencing fluctuations.
In the third quarter of 2021, the performance of the top five character collection games on the Android platform in Italy showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at how each of these games fared, based on data from Sensor Tower.
Clash Royale from Supercell saw a consistent increase in its weekly revenue, peaking at around $172K by mid-August. The game’s weekly downloads showed a significant rise in late July, reaching approximately 48K, before stabilizing around 34K by the end of September. Active users also displayed a positive trend, growing from 2.3M in early July to 3.6M by the end of September.
Pokémon GO by Niantic, Inc. experienced a peak in weekly revenue in mid-July at roughly $75K. However, revenue saw a gradual decline towards the end of September, closing at around $24K. Weekly downloads followed a similar pattern, peaking at 52K in mid-July and then decreasing to approximately 12K by the end of September. Weekly active users for Pokémon GO showed fluctuations, starting at 1.15M in late June, peaking at around 1.56M in late August, and ending at 1.26M by the end of the quarter.
Toca Boca World from Toca Boca demonstrated a steady increase in revenue, peaking at about $27K in early September. Weekly downloads showed a consistent upward trend, reaching 27.6K in early September before stabilizing around 25K towards the end of the month. The game’s active users had a slight decline from approximately 614K in early August to around 487K by the end of September.
Pokémon UNITE, released in late September by The Pokémon Company, had a strong start with impressive weekly downloads of approximately 254K in its launch week, followed by 87K in the subsequent week. Revenue also showed promising signs, starting at around $21K and increasing to $34K by the end of September. The game maintained a stable active user base, with around 245K users in the last week of September.
Subway Surfers from SYBO Games experienced fluctuations in its weekly revenue, peaking at around $1.2K in mid-August before dropping to $376 by the end of September. Weekly downloads remained relatively stable, averaging around 24K throughout the quarter. Subway Surfers' weekly active users saw a decline from approximately 657K in early August to 480K by the end of September.
These insights into the performance of top character collection games provide a snapshot of market trends and user engagement in Italy for Q3 2021. For more detailed analytics and insights, visit Sensor Tower.